YURI INFANTRY


Militant Initiate Ravager Plasma Trooper Technician Cyborg Reaper Brute Yuri Clone Psi Trooper Infiltrator Chameleon Virus Mind Sweeper Arch Templar Fleur Yuri Prime


Militant

Militant

Standard T1 anti-infantry unit.

TIP: Militants deal damage in a small area. While weak in 1v1 scenarios, they have strength in numbers.





  • HP: 150
  • Cost: 140
  • Armor: Flak
  • Role: Anti Infantry
  • Upgrades: Stealth Suits
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: SI Shotgun
  • Secondary Weapon: N/A




Initiate

Initiate

Standard T1 anti-infantry unit.








  • HP: 140
  • Cost: 150
  • Armor: None
  • Role: Anti Infantry
  • Upgrades: Free Mind
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: Kinetic Psi Beam
  • Secondary Weapon: N/A
Ravager

Ravager

T1 mutation prototype infantry - Attack Dog equivalent and can detect spies.
Upon dealing damage, the Ravager lowers the target's movespeed by 25%.

The Ravager also spawns a small Ravageling upon death, while not useful on its own, it may be used for scouting.
The Ravageling lunges itself at the target, dealing small area damage and ultimately, killing itself.

TIP: This unit is immune to poison and can heal in Uranium ore and from poison weapons.


  • HP: 125
  • Cost: 200
  • Armor: None
  • Role: Anti Infantry, Scout
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: Melee
  • Secondary Weapon: N/A
Plasma Trooper

Plasma Trooper

Standard T1 anti armor infantry for Yuri
Roles: Anti-Armor, Anti-Air






  • HP: 114
  • Cost: 325
  • Armor: Flak
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Technician

Technician

Cyborg support infantry able to repair structures.

Capable of capturing neutral tech buildings and enemy buildings.

TIP 1: Pay attention to whether the game option: "Multi-Engineer" is turned on. If it is, you'll generally need a minimum of 3 engineers to capture an enemy building.
TIP 2: Cyborg infantry have higher resistance to bullets
but take additional damage from anti armor weapons and can also be EMPd.

  • HP: 105
  • Cost: 500/350 ME
  • Armor: Cyborg
  • Role: Repair, Capture
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Cyborg Reaper

Cyborg Reaper

T2 anti armor cyborg infantry.
Able to detect stealth units.



TIP: Cyborg infantry have higher resistance to bullets
but take additional damage from anti armor weapons and can also be EMPd.


  • HP: 200
  • Cost: 500
  • Armor: T2 Cyborg
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Bio Dome
  • Primary Weapon: Concentrated Plasma Rifle
  • Secondary Weapon: N/A
Brute

Brute

T2 melee anti infantry unit.

When within 6 range of an enemy, he will occasionally sprint towards the target
gaining a buff that increases his speed by 75% and armor by 25% for 4 seconds.
This effect has a 32 second cooldown.





  • HP: 330
  • Cost: 400
  • Armor: T2 Flak
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Bio Dome
  • Primary Weapon: Melee
  • Secondary Weapon: N/A
Yuri Clone

Yuri Clone

T2 psychic support infantry.
Capable of mindcontrolling enemy units.





TIP: Yuri Clones are hover infantry and are able to move over water.

  • HP: 126
  • Cost: 800
  • Armor: T2 None
  • Role: Support
  • Upgrades: Free Mind
  • Power: N/A
  • Prerequisite: Barracks , Bio Dome
  • Primary Weapon: Mind Control
  • Secondary Weapon: Psionic Wave




Psi Trooper

Psi Trooper

T3 psychic support infantry, inferior to its Psicorps counterpart

Capable of mindcontrolling enemy units.






  • HP: 126
  • Cost: 750
  • Armor: T3 None
  • Role: Support
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Bio Dome
  • Primary Weapon: Mind Control
  • Secondary Weapon: Psionic Wave
Infiltrator

Infiltrator

T2 Infiltration infantry.


TIP: Pay attention to any weird or risky building placements from a GLA player. If you happen to infiltrate a fake building, your base will power down for a certain duration.



  • HP: 140
  • Cost: 800
  • Armor: T2 Flak
  • Role: Infiltration
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Bio Dome
  • Primary Weapon: Disguise Kit
  • Secondary Weapon: N/A
Chameleon

Chameleon

T3 Stealthed ground support infantry.

Can call in an airstrike on enemy buildings at long range.







  • HP: 160
  • Cost: 700
  • Armor: T3 Flak
  • Role: Anti Armor, Siege
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: Laser Rifle
  • Secondary Weapon: Airstrike Flare




Virus

Virus

T3 Long range sniper infantry.





TIP: Virus clouds reduce the armor of nearby units and and heal Ravagers


  • HP: 175
  • Cost: 700
  • Armor: T3 None
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: Virus Rifle
  • Secondary Weapon: N/A




Mindsweeper

Mindsweeper

T3 kinetic anti infantry unit.

Upon killing enemy infantry units, has a chance to spawn either a Brute or a Ruffian.
Ruffians are anti-armor variant of the Brute

Upon death, Mindsweepers heal friendly infantry and apply a HoT buff as well.



  • HP: 230
  • Cost: 850
  • Armor: T3 Flak
  • Role: Anti Infantry
  • Upgrades: Free Mind
  • Power: N/A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: Psi Bolt
  • Secondary Weapon: N/A
Arch Templar

Arch Templar

T3 cyborg anti armor unit.

Deals increasingly more damage they longer they shoot at a target
ultimately leading into an small explosion for extra damage.


TIP: Cyborg infantry have higher resistance to bullets but take additional damage from anti armor weapons and can also be EMPd.

  • HP: 220
  • Cost: 850
  • Armor: T3 Cyborg
  • Role: Anti Armor, Siege Support
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: Prototype Plasma Railgun/li>
  • Secondary Weapon: N/A
Fleur

Fleur

Stealthed support hero unit.

Capable of disabling enemy buildings for a certain amount of time.

TIP: Her attacks have a chance to critical hit for 1.5x damage and disables
vehicles weapon systems for 6 seconds.



  • HP: 270
  • Cost: 1500
  • Armor: Hero
  • Role: Anti Armor, Support
  • Upgrades: N/A
  • Power: N.A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: Laser Guns
  • Secondary Weapon: Sabotage Fuse
Yuri Prime

Yuri Prime

Hover Hero infantry unit.
Capable of mindcontrolling both units and buildings.





TIP: Yuri Prime is able to move over water.

  • HP: 210
  • Cost: 1800
  • Armor: Hero
  • Role: Anti Infantry, Support
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: Mind Control
  • Secondary Weapon: Target Area Mind Blast