ASIAN UNITS


Supply Truck Gatling Tank Battlemaster Tank Lynx Tank ECM Tank Howitzer Inferno Cannon ICBM Launcher Radar Jammer Troop Crawler Support Crawler Warlord Flame Tank Dragon Tank Railgun Tank Nuke Cannon Overlord Asian MCV Helix Chopper Hovercraft Gunboat Gatling Boat ECM Ship Artillery Ship Emperor Battleship


Supply Truck

Supply Truck

Standard ore miner.








  • HP: 574
  • Cost: 800
  • Armor: T2 Medium
  • Role: Ore Miner
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Refinery
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Gatling Tank

Gatling Tank

T1 anti infantry and anti air vehicle.

TIP: Attacks faster the longer it fires, up to a certain limit.





  • HP: 245
  • Cost: 700
  • Armor: Medium
  • Role: Anti Air/Infantry
  • Upgrades: Chaingun Upgrade
  • Power: N/A
  • Prerequisite: War Factory
  • Primary Weapon: Gatling Gun
  • Secondary Weapon: N/A
Battlemaster Tank

Battlemaster Tank

T1 anti armor MBT unit.








  • HP: 450
  • Cost: 800
  • Armor: Heavy
  • Role: Anti Armor
  • Upgrades: Autoloader
  • Power: N/A
  • Prerequisite: War Factory
  • Primary Weapon: 100mm Cannon
  • Secondary Weapon: N/A
Lynx Tank

Lynx Tank

T1 anti armor MBT unit.


Weaker than its Battlemaster Tank counterpart and has no upgrades.





  • HP: 400
  • Cost: 700
  • Armor: Heavy
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory
  • Primary Weapon: 100mm Cannon
  • Secondary Weapon: N/A
ECM Tank

ECM Tank

T1 support vehicle.

The ECM Tank shuts down enemy vehicles and is able to detect stealth units.

TIP: An engineer can enter this unit in order to become a repair vehicle.
   



  • HP: 280
  • Cost: 700
  • Armor: Medium
  • Role: Crowd Control, Support
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory
  • Primary Weapon: Microwave Beam/li>
  • Secondary Weapon: Repair Arm (Engineer IFV)
Inferno Cannon

Inferno Cannon

T2 siege unit.

Creates a stackable firestorm at the target location.
This unit can be promoted from the residual fire damage.

TIP: Their main source of damage against infantry units comes from the fire.




  • HP: 280
  • Cost: 1000
  • Armor: T2 Medium
  • Role: Siege, Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Research Facility
  • Primary Weapon: Inferno 150mm Gun
  • Secondary Weapon: N/A
Howitzer

Howitzer

Hidden T2 siege unit. Not available to standard East Asia but can be obtained by capturing an Asian War Factory as another faction.







  • HP: 280
  • Cost: 900
  • Armor: T2 Medium
  • Role: Siege, Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Research Facility
  • Primary Weapon: 150mm Gun
  • Secondary Weapon: N/A
ICBM Launcher

ICBM Launcher

T2 long range siege unit.








  • HP: 315
  • Cost: 1000
  • Armor: T2 Light
  • Role: Siege/Sell
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Research Facility
  • Primary Weapon: ICBM Missile/li>
  • Secondary Weapon: N/A
Radar Jammer

Radar Jammer

T2 support unit.

DIsables enemy radars when within a certain range.






  • HP: 280
  • Cost: 1000
  • Armor: T2 Medium
  • Role: Support, Disruption
  • Upgrades: N/A
  • Power: N/A/li>
  • Prerequisite: War Factory, Research Facility
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Troop Crawler

Troop Crawler

T2 amphibious, opentopped transport unit. Can detect stealthed units.

TIP: Comes with two pre-loaded Red Guards. Can be deployed to unload in order to replace them with other units.





  • HP: 378
  • Cost: 1100
  • Armor: T2 Heavy
  • Role: Opentopped Transport
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Research Facility
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Support Crawler

Support Crawler

T2 amphibious, opentopped transport unit. Can detect stealthed units.

TIP: Comes with two pre-loaded Minigunners Can be deployed to unload in order to replace them with other units.

Has twin rocket launchers and can target air units.



  • HP: 378
  • Cost: 1200
  • Armor: T2 Heavy
  • Role: Opentopped Transport
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Research Facility
  • Primary Weapon: Twin Rockets
  • Secondary Weapon: N/A




Warlord Tank

Warlord

Tier 2 anti armor MBT.








  • HP: 730
  • Cost: 1100
  • Armor: T2 Heavy
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Research Facility
  • Primary Weapon: Twin 110mm Cannons
  • Secondary Weapon: N/A




Flame Tank

Dragon Tank

Hidden T2 heavy anti structure and anti infantry unit. Not available to standard East Asia but can be obtained by capturing an Asian War Factory as another faction.

TIP: You can deploy this unit to increase its attack speed, but it will lower the damage per attack.

This unit is inferior in stats to the Chinese Dragon Tank



  • HP: 700
  • Cost: 1175
  • Armor: T2 Heavy
  • Role: Anti Structure/Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Research Facility
  • Primary Weapon: Twin Burst Flamethrowers
  • Secondary Weapon: Twin Continuous Flamethrowers




Dragon Tank

Dragon Tank

T2 heavy anti structure and anti infantry unit.

TIP: You can deploy this unit to increase its attack speed, but it will lower the damage per attack.





  • HP: 840
  • Cost: 1175
  • Armor: T2 Heavy
  • Role: Anti Structure/Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Research Facility
  • Primary Weapon: Twin Burst Flamethrowers
  • Secondary Weapon: Twin Continuous Flamethrowers




Railgun Tank

Railgun Tank

T3 anti armor vehicle derived from stolen Prism technology.


Enemies hit by this vehicle's warhead have their attack speed reduced by 30%





  • HP: 500
  • Cost: 1600
  • Armor: T3 Medium
  • Role: Anti Armor, Support
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Battle Lab
  • Primary Weapon: Charge-based Railgun Coils
  • Secondary Weapon: N/A
Nuke Cannon

Nuke Cannon

T3 long range, heavy siege unit.

Must deploy in order to fire.






  • HP: 600
  • Cost: 2200
  • Armor: T3 Heavy
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Battle Lab
  • Primary Weapon: 200mm Nuke Cannon
  • Secondary Weapon: N/A
Overlord

Overlord

T3 anti armor heavy tank.








  • HP: 1100
  • Cost: 2600
  • Armor: T3 Heavy
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Battle Lab
  • Primary Weapon: Twin 120mm Cannons
  • Secondary Weapon: N/A
Asian MCV

Asian MCV

Standard MCV Unit.

Can deploy into a Construction Yard.






  • HP: 1400
  • Cost: 2500
  • Armor: T3 Heavy
  • Role: Production
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Radar
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Helix Chopper

Helix Chopper

T3 opentopped air unit.

TIP: In order to put infantry units inside, force-attack the friendly unit in question. (Default: Ctrl + left click)
Be careful not to force-attack from far away as the infantry already inside it may kill the unit first.



  • HP: 500
  • Cost: 1200
  • Armor: T3 Medium
  • Role: Resource
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory Battle Lab
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Hovercraft

Hovercraft

Standard amphibious transport unit








  • HP: 420
  • Cost: 900
  • Armor: Heavy
  • Role: Transport
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Naval Yard
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Gunboat

Gunboat

T1 standard anti armor vessel.








  • HP: 840
  • Cost: 1000
  • Armor: Heavy
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Naval Yard
  • Primary Weapon: Twin 100mm Cannons
  • Secondary Weapon: N/A
Gatling Boat

Gatling Boat

T1 anti air vessel.








  • HP: 700
  • Cost: 700
  • Armor: Medium
  • Role: Resource
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Naval Yard
  • Primary Weapon: Twin Gatling Guns
  • Secondary Weapon: N/A
ECM Ship

ECM Ship

T1 suport vessel.

Detects submerged units.
Is also able to shut down enemy vehicles and vessels.





  • HP: 560
  • Cost: 900
  • Armor: Heavy
  • Role: Crowd Control
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Naval Yard
  • Primary Weapon: Microwave Beam
  • Secondary Weapon: N/A
Artillery Ship

Artillery Ship

T2 siege vessel.








  • HP: 700
  • Cost: 1400
  • Armor: T2 Heavy
  • Role: Siege
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Naval Yard, Research Facility
  • Primary Weapon: 155mm Artillery/li>
  • Secondary Weapon: N/A
Emperor Battleship

Emperor Battleship

T3 capital battleship.








  • HP: 1260
  • Cost: 2400
  • Armor: T3 Heavy
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Naval Yard, Battle Lab
  • Primary Weapon: Triple 200mm Cannons
  • Secondary Weapon: N/A