TIP: Attacks faster the longer it fires, up to a certain limit.
HP: 245
Cost: 700
Armor: Medium
Role: Anti Air/Infantry
Upgrades: Chaingun Upgrade
Power: N/A
Prerequisite: War Factory
Primary Weapon: Gatling Gun
Secondary Weapon: N/A
Battlemaster Tank
T1 anti armor MBT unit.
HP: 450
Cost: 800
Armor: Heavy
Role: Anti Armor
Upgrades: Autoloader
Power: N/A
Prerequisite: War Factory
Primary Weapon: 100mm Cannon
Secondary Weapon: N/A
Lynx Tank
T1 anti armor MBT unit.
Weaker than its Battlemaster Tank counterpart and has no upgrades.
HP: 400
Cost: 700
Armor: Heavy
Role: Anti Armor
Upgrades: N/A
Power: N/A
Prerequisite: War Factory
Primary Weapon: 100mm Cannon
Secondary Weapon: N/A
ECM Tank
T1 support vehicle.
The ECM Tank shuts down enemy vehicles and is able to detect stealth units.
TIP: An engineer can enter this unit in order to become a repair vehicle.
HP: 280
Cost: 700
Armor: Medium
Role: Crowd Control, Support
Upgrades: N/A
Power: N/A
Prerequisite: War Factory
Primary Weapon: Microwave Beam/li>
Secondary Weapon: Repair Arm (Engineer IFV)
Inferno Cannon
T2 siege unit.
Creates a stackable firestorm at the target location.
This unit can be promoted from the residual fire damage.
TIP: Their main source of damage against infantry units comes from the fire.
HP: 280
Cost: 1000
Armor: T2 Medium
Role: Siege, Anti Infantry
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Research Facility
Primary Weapon: Inferno 150mm Gun
Secondary Weapon: N/A
Howitzer
Hidden T2 siege unit. Not available to standard East Asia but can be obtained by capturing an Asian War Factory as another faction.
HP: 280
Cost: 900
Armor: T2 Medium
Role: Siege, Anti Infantry
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Research Facility
Primary Weapon: 150mm Gun
Secondary Weapon: N/A
ICBM Launcher
T2 long range siege unit.
HP: 315
Cost: 1000
Armor: T2 Light
Role: Siege/Sell
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Research Facility
Primary Weapon: ICBM Missile/li>
Secondary Weapon: N/A
Radar Jammer
T2 support unit.
DIsables enemy radars when within a certain range.
HP: 280
Cost: 1000
Armor: T2 Medium
Role: Support, Disruption
Upgrades: N/A
Power: N/A/li>
Prerequisite: War Factory, Research Facility
Primary Weapon: N/A
Secondary Weapon: N/A
Troop Crawler
T2 amphibious, opentopped transport unit. Can detect stealthed units.
TIP: Comes with two pre-loaded Red Guards. Can be deployed to unload in order to replace them with other units.
HP: 378
Cost: 1100
Armor: T2 Heavy
Role: Opentopped Transport
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Research Facility
Primary Weapon: N/A
Secondary Weapon: N/A
Support Crawler
T2 amphibious, opentopped transport unit. Can detect stealthed units.
TIP: Comes with two pre-loaded Minigunners Can be deployed to unload in order to replace them with other units.
Has twin rocket launchers and can target air units.
HP: 378
Cost: 1200
Armor: T2 Heavy
Role: Opentopped Transport
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Research Facility
Primary Weapon: Twin Rockets
Secondary Weapon: N/A
Warlord Tank
Tier 2 anti armor MBT.
HP: 730
Cost: 1100
Armor: T2 Heavy
Role: Anti Armor
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Research Facility
Primary Weapon: Twin 110mm Cannons
Secondary Weapon: N/A
Flame Tank
Hidden T2 heavy anti structure and anti infantry unit. Not available to standard East Asia but can be obtained by capturing an Asian War Factory as another faction.
TIP: You can deploy this unit to increase its attack speed, but it will lower the damage per attack.
This unit is inferior in stats to the Chinese Dragon Tank
HP: 700
Cost: 1175
Armor: T2 Heavy
Role: Anti Structure/Infantry
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Research Facility
Primary Weapon: Twin Burst Flamethrowers
Secondary Weapon: Twin Continuous Flamethrowers
Dragon Tank
T2 heavy anti structure and anti infantry unit.
TIP: You can deploy this unit to increase its attack speed, but it will lower the damage per attack.
HP: 840
Cost: 1175
Armor: T2 Heavy
Role: Anti Structure/Infantry
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Research Facility
Primary Weapon: Twin Burst Flamethrowers
Secondary Weapon: Twin Continuous Flamethrowers
Railgun Tank
T3 anti armor vehicle derived from stolen Prism technology.
Enemies hit by this vehicle's warhead have their attack speed reduced by 30%
HP: 500
Cost: 1600
Armor: T3 Medium
Role: Anti Armor, Support
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Battle Lab
Primary Weapon: Charge-based Railgun Coils
Secondary Weapon: N/A
Nuke Cannon
T3 long range, heavy siege unit.
Must deploy in order to fire.
HP: 600
Cost: 2200
Armor: T3 Heavy
Role: Anti Ground
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Battle Lab
Primary Weapon: 200mm Nuke Cannon
Secondary Weapon: N/A
Overlord
T3 anti armor heavy tank.
HP: 1100
Cost: 2600
Armor: T3 Heavy
Role: Anti Armor
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Battle Lab
Primary Weapon: Twin 120mm Cannons
Secondary Weapon: N/A
Asian MCV
Standard MCV Unit.
Can deploy into a Construction Yard.
HP: 1400
Cost: 2500
Armor: T3 Heavy
Role: Production
Upgrades: N/A
Power: N/A
Prerequisite: War Factory, Radar
Primary Weapon: N/A
Secondary Weapon: N/A
Helix Chopper
T3 opentopped air unit.
TIP: In order to put infantry units inside, force-attack the friendly unit in question. (Default: Ctrl + left click)
Be careful not to force-attack from far away as the infantry already inside it may kill the unit first.
HP: 500
Cost: 1200
Armor: T3 Medium
Role: Resource
Upgrades: N/A
Power: N/A
Prerequisite: War Factory Battle Lab
Primary Weapon: N/A
Secondary Weapon: N/A
Hovercraft
Standard amphibious transport unit
HP: 420
Cost: 900
Armor: Heavy
Role: Transport
Upgrades: N/A
Power: N/A
Prerequisite: Naval Yard
Primary Weapon: N/A
Secondary Weapon: N/A
Gunboat
T1 standard anti armor vessel.
HP: 840
Cost: 1000
Armor: Heavy
Role: Anti Armor
Upgrades: N/A
Power: N/A
Prerequisite: Naval Yard
Primary Weapon: Twin 100mm Cannons
Secondary Weapon: N/A
Gatling Boat
T1 anti air vessel.
HP: 700
Cost: 700
Armor: Medium
Role: Resource
Upgrades: N/A
Power: N/A
Prerequisite: Naval Yard
Primary Weapon: Twin Gatling Guns
Secondary Weapon: N/A
ECM Ship
T1 suport vessel.
Detects submerged units.
Is also able to shut down enemy vehicles and vessels.