ALLIED INFANTRY


G.I. Ranger Attack Dog Guardian G.I. Allied Engineer Navy Seal Rocketeer Prism Defender Allied Spy Peacekeeper Javelin Soldier Prism Raider Chrono Legionnaire Tanya Jaeger


G.I.

G.I.

Standard infantry.

Can deploy for longer range and higher damage.






  • HP: 170
  • Cost: 150
  • Armor: None
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks
  • Primary Weapon: M60 (deployed)
  • Secondary Weapon: N/A




Ranger

Ranger

T1 Standard infantry.








  • HP: 160
  • Cost: 150
  • Armor: Flak
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks
  • Primary Weapon: AR15
  • Secondary Weapon: N/A
Attack Dog

Attack Dog

T1 Standard Scout.








  • HP: 140
  • Cost: 150
  • Armor: None
  • Role: Scout, Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks
  • Primary Weapon: Melee
  • Secondary Weapon: N/A
Guardian G.I.

Guardian G.I.

T1 Anti armor and anti air infantry




Can be deployed to become uncrushable by enemy tanks.



  • HP: 114
  • Cost: 350
  • Armor: None
  • Role: Anti Armor/Air
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks
  • Primary Weapon: Bazooka
  • Secondary Weapon: N/A
Allied Engineer

Allied Engineer

T1 Support Infantry
Capable of capturing neutral tech buildings and enemy buildings.

TIP: Pay attention to whether the game option: "Multi-Engineer" is turned on. If it is, you'll generally need a minimum of 3 engineers to capture an enemy building.





  • HP: 105
  • Cost: 500 (350 ME)
  • Armor: None
  • Role: Support
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Navy Seal

Navy Seal

T2 Stealth detection infantry.

The navy seal throws C4's towards buildings, allowing them to deal extra damage against them.

Roles:Anti-Infantry, Anti-Building




  • HP: 150
  • Cost: 415
  • Armor: T2 Flak
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Arsenal
  • Primary Weapon: MP5
  • Secondary Weapon: C4
Rocketeer

Rocketeer

T2 Jumpjet infantry.

Rocketeers tend to be more mobile than other infantries due to their overall mobility. This helps them immensively when trying to snipe enemy buildings while the enemy is distracted.




  • HP: 175
  • Cost: 400
  • Armor: None
  • Role: Anti Structure
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Arsenal
  • Primary Weapon: 20mm HE HM
  • Secondary Weapon: N/A
Prism Defender

Prism Defender

T2 Standard infantry.


Can deploy to increase rate of fire by 20%


Roles: Anti-Armor, Anti-Building


  • HP: 200
  • Cost: 400
  • Armor: T2 Plate
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Arsenal
  • Primary Weapon: Prism Rifle
  • Secondary Weapon: Prism Rifle
Allied Spy

Allied Spy

T2 Infiltrator infantry.


TIP: Pay attention to any weird or risky building placements from a GLA player. If you happen to infiltrate a fake building, your base will power down for a certain duration.



  • HP: 140
  • Cost: 800
  • Armor: T2 Flak
  • Role: Support/Infiltration
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Arsenal
  • Primary Weapon: N/A
  • Secondary Weapon: N/A





Peacekeeper 

Peacekeeper

T3 Heavy anti infantry unit.


Deals damage in an area, making the Peacekeeper great at fighting groups of infantry.





  • HP: 240
  • Cost: 600
  • Armor: T3 Flak
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Battle Lab
  • Primary Weapon: KEL-TEC-KSG
  • Secondary Weapon: N/A
Javelin Soldier

Javelin Soldier

T3 Special forces.

Excels against both, infantry and armor.
This unit will use both weapons when inside an opentopped vehicle.





  • HP: 167
  • Cost: 600
  • Armor: T3 Flak
  • Role: Anti Infantry, Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Battle Lab
  • Primary Weapon: AR15
  • Secondary Weapon: Bazooka
Prism Raider

Prism Raider

T3 Heavy frontline infantry. Immune to mind control.


The Prism Raider excels at dealing damage against infantry, but he is also
capable of melting enemy vehicles quickly, especially at higher ranks.

It is one of the most popular units to put inside a Battle Fortress.


  • HP: 220
  • Cost: 850
  • Armor: T3 Plate
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Battle Lab
  • Primary Weapon: Prism Chain Gun
  • Secondary Weapon: N/A




Cryo Legionnaire 

Cryo Legionnaire

Special T3 siege/support infantry.


When the Cryo Legionnaire shoots at enemy units, it will deal damage in an area.
This damage has a small chance to freeze targets. When shooting at buildings however
he use his old Chronobeam, disablig the target and eventually erasing it.



  • HP: 210
  • Cost: 800
  • Armor: T3 Flak
  • Role: Crowd Control, Siege
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Battle Lab
  • Primary Weapon: Cryo Rifle
  • Secondary Weapon: Chronobeam Charge




Tanya

Tanya

Hero infantry.


Tanya carries dual cryo pistols and rounds of cryo C4. Her shots slow down units hit as
does the C4 charge. The C4 weapon deals area damage to vehicles and buildings.

TIP: Pay attention to where the C4 lands to make sure you don't run into it yourself!


  • HP: 300
  • Cost: 1700
  • Armor: Hero
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Battle Lab
  • Primary Weapon: Cryo Pistols
  • Secondary Weapon: Cryo C4 Charges
Jaeger

Jaeger

Germany's hero infantry.


Equipped with an AP X95 and a deadly Shard grenade, capable of dealing
heavy damage to both infantry and vehicles.




  • HP: 300
  • Cost: 1750
  • Armor: Hero
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Allied Barracks, Battle Lab
  • Primary Weapon: X95
  • Secondary Weapon: Shard Grenade