SOVIET UNITS


War Miner Tesla Miner Halftrack Terror Drone Repair Vehicle Scorpion Tank Rhino Tank V3 Rocket Demo Truck Sickle TOS-1 MLRS Tesla Tank Hammerhead Decimator Apocalypse Soviet MCV Igla Assault Chopper Kirov Hovercraft Attack Sub Sea Scorpion Stingray Dreadnought


War Miner

War Miner

Harvester unit.








  • HP: 1120
  • Cost: 1300
  • Armor: Medium
  • Role: Ore Miner
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Refinery
  • Primary Weapon: 20mm MG
  • Secondary Weapon: N/A




Tesla Miner

Tesla Miner

Harvester unit.


Compared to the standard War Miner, the Tesla Miner has a Tesla gun on its back. The tesla gun is capable of dealing extra damage against tanks.




  • HP: 784
  • Cost: 1040
  • Armor: T2 Medium
  • Role: Ore Miner
  • Upgrades: Reactive Armor
  • Power: N/A
  • Prerequisite: War Factory, Refinery
  • Primary Weapon: Portable Tesla Coils
  • Secondary Weapon: N/A
Halftrack

Halftrack

T1 anti air and transport vehicle.

Detects stealth units.






  • HP: 252
  • Cost: 600
  • Armor: Medium
  • Role: Anti Air, Transport
  • Upgrades: Reactive Armor
  • Power: N/A
  • Prerequisite: War Factory
  • Primary Weapon: Flak Cannon
  • Secondary Weapon: N/A
Terror Drone

Terror Drone

T1 parasite support unit.

Terror Drones are able to infest units, damaging them from the inside. While inside units, they can only be removed using repair units/abilities.

TIP: While not always the best option, sometimes you can decide to kill your own infested tank to ensure the Terror Drone doesn't stay alive after the tank is destroyed.



  • HP: 110
  • Cost: 500
  • Armor: Drone
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory
  • Primary Weapon: Parasite
  • Secondary Weapon: N/A
Repair Vehicle

Repair Vehicle

T1 repair unit.

As the name implies, this unit can repair other vehicles. However, it can also remove Terror Drones from infested vehicles.





  • HP: 250
  • Cost: 800
  • Armor: Heavy
  • Role: Vehicle Repair
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory
  • Primary Weapon: Repair Arm
  • Secondary Weapon: N/A
Scorpion Tank

Scorpion Tank

T1 anti armor standard MBT.

When upgraded via Nuclear Tanks, the Scorpion Tank's shells leave radiation behind.
The tank also explodes upon death, dealing damage to nearby enemies.





  • HP: 475
  • Cost: 800
  • Armor: Heavy
  • Role: Anti Armor
  • Upgrades: Nuclear Tanks
  • Power: N/A
  • Prerequisite: War Factory
  • Primary Weapon: 110mm Cannon
  • Secondary Weapon: N/A
Rhino Tank

Rhino Tank

T1 anti armor MBT.








  • HP: 600
  • Cost: 900
  • Armor: Heavy
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory
  • Primary Weapon: 120mm Cannon
  • Secondary Weapon: N/A
V3 Launcher

V3 Launcher

T2 long range siege unit.

Perfectly capable of destroying bases from afar. Great against defensive players/AIs.

TIP: As for most, if not all siege units, they are squishy. Keep them behind your army to make sure they stay alive as long as possible.



  • HP: 210
  • Cost: 900
  • Armor: T2 Light
  • Role: Siege
  • Upgrades: Reactive Armor
  • Power: N/A
  • Prerequisite: War Factory, Armory
  • Primary Weapon: V3 Rocket
  • Secondary Weapon: N/A




Demo Truck

Demo Truck

T2 suicide unit.

When upgraded via Nuclear Tanks, the explosion gains 10% damage and leaves radiation behind.






  • HP: 210
  • Cost: 1000
  • Armor: T2 Light
  • Role: Anti Ground
  • Upgrades: Reactive Armor
  • Power: N/A
  • Prerequisite: War Factory, Armory
  • Primary Weapon: High Explosives
  • Secondary Weapon: N/A
Sickle

Sickle

T2 anti infantry and stealth detection unit.

The sickle deals damage in an area, making it great at fighting against groups of units.






  • HP: 350
  • Cost: 1000
  • Armor: T2 Medium
  • Role: Anti Infantry
  • Upgrades: Reactive Armor
  • Power: N/A
  • Prerequisite: War Factory, Armory
  • Primary Weapon: Reaper Missiles
  • Secondary Weapon: N/A
TOS-1 MLRS

TOS-1 MLRS

T2 siege unit.

V3 replacement for Russia. Unlike the unit it replaces, it's capable of fending off against attackers, especially infantry.






  • HP: 270
  • Cost: 1000
  • Armor: T2 Medium
  • Role: Siege, Anti Infantry
  • Upgrades: Reactive Armor
  • Power: N/A
  • Prerequisite: War Factory, Armory
  • Primary Weapon: Surface-to-surface Missiles
  • Secondary Weapon: N/A




Tesla Tank

Tesla Tank

T2 anti ground and stealth detection unit.

There are two different Tesla Tanks. One is anti infantry, the other is anti armor.






  • HP: 380
  • Cost: 1200
  • Armor: T2 Medium
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Armory
  • Primary Weapon: Twin Tesla Coils
  • Secondary Weapon: N/A




Hammerhead

Hammerhead

T3 siege unit.

This unit's attacks are inaccurate, which makes them good against grouped up infantry due to splash damage.






  • HP: 315
  • Cost: 1400
  • Armor: T3 Heavy
  • Role: Siege, Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Battle Lab
  • Primary Weapon: LR Ballistic Cannon
  • Secondary Weapon: N/A




Decimator

Decimator

T3 heavy anti armor unit.

Cannon shells leave radiation upon impact, dealing extra damage to those who stay in the cloud.






  • HP: 950
  • Cost: 2300
  • Armor: T3 Heavy
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Battle Lab
  • Primary Weapon: Uranium Twin 120mm Cannons
  • Secondary Weapon: N/A
Apocalypse

Apocalypse

T3 anti armor and anti air unit.

Equipped with rocket pods, the Apocalypse is not only able to attack ground units, but air units too.





  • HP: 1120
  • Cost: 2500
  • Armor: Heavy
  • Role: Anti Armor/Air
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Battle Lab
  • Primary Weapon: Twin 120mm Cannons
  • Secondary Weapon: AG/AA Rocket Pods
Soviet MCV

Soviet MCV

Standard MCV.

Deployed and undeployed state both carry a Sentry Gun.






  • HP: 1400
  • Cost: 2500
  • Armor: Heavy
  • Role: Production
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Radar
  • Primary Weapon: Sentry Gun
  • Secondary Weapon: N/A
Igla Assault Chopper

Igla Assault Chopper

T3 anti ground support.

Equipped with Shock Grenades, this unit has a chance of shutting down enemy vehicles for a few seconds.






  • HP: 330
  • Cost: 1300
  • Armor: Light
  • Role: Anti Ground Support
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Battle Lab
  • Primary Weapon: Shock Grenades
  • Secondary Weapon: N/A
Kirov

Kirov

T3 slow bombing unit.

The Kirov may be slow, but it is capable of dealing a huge amount of damage if the enemy isn't paying attention.





  • HP: 2000
  • Cost: 2500
  • Armor: Blimp
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: War Factory, Battle Lab
  • Primary Weapon: HE Bombs
  • Secondary Weapon: N/A
Hovercraft

Hovercraft

Transport Unit.
Roles: Transportation.



  • HP: 420
  • Cost: 900
  • Armor: Heavy
  • Role: Transport
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Shipyard
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Attack Sub

Attack Sub

T1 submerged naval unit.

Can detect other submerged units.






  • HP: 700
  • Cost: 850
  • Armor: Heavy
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Shipyard
  • Primary Weapon: AP Torpedo
  • Secondary Weapon: N/A
Sea Scorpion

Sea Scorpion

T1 anti air vessel.








  • HP: 560
  • Cost: 750
  • Armor: Heavy
  • Role: Anti Air
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Shipyard
  • Primary Weapon: Flak Cannon
  • Secondary Weapon: N/A
Stingray

Stingray

Standard naval unit.
Roles: Anti-Armor







  • HP: 700
  • Cost: 1400
  • Armor: T2 Heavy
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Shipyard, Armory
  • Primary Weapon: Twin Tesla Coils
  • Secondary Weapon: N/A
Dreadnought

Dreadnought

T3 capital ship.
Large ship, able to launch missiles from far away.







  • HP: 1120
  • Cost: 2000
  • Armor: T3 Heavy
  • Role: Anti Ground, Siege
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Shipyard, Battle Lab
  • Primary Weapon: Twin Dread Missiles
  • Secondary Weapon: N/A